Friday, January 23rd, 2015 I took part my first Game Jam! And also my first time having my work in a game. It was an amazing learning and social experience and I got to meet and work with great people. After a near panic attack thinking I lost my keys minutes before I wanted to leave […]
Another model for the Polycount weekly challenge, this time I was learning Mudbox while working on this one. I ran into some glitches but overall Mudbox was great for painting textures. I still did the majority in Photoshop CC though. The modeling was done in blender this time since I’m very fast in that application […]
Finished the second piece for a commission at ArtCorgi you can find the first from the same person here. This one was also challenging, and I hope to get more 😀 I thought about creating a breakdown while working on this one so here you go!
I’ve been approved for Art Corgi! Art Corgi is an awesome site for taking commissions, and as a step into doing more professional work I signed up to take commissions there. Hopefully I get more great challenging work. My first completed commission is for an article which you can read here. And the commission is […]
Finally finished “Tilda”! What I started in 3ds Max I finished in blender due the final result needing to be rendered in real-time. I learn a TON doing this project so I’m happy with it despite a lot of its flaws. Next time will look a lot better for sure. The main gain is that […]
I love this phone 😀 I figured I’d take an opportunity to dump some recent sketches. It’s a great way for me too experiment with ideas and methods or different ways of drawing. I’m often so serious when I’m painting at home but working on my phone is a lot more relaxed for me. It’s […]
A quick grayscale painting of Big Boss from Metal Gear Solid V The Phantom Pain using the recent game trailer as a reference. Had a lot of fun with this one. I streamed a portion of this on Twitch TakuChat channel, but there will be a youtube video soon enough.