Friday, January 23rd, 2015 I took part my first Game Jam! And also my first time having my work in a game. It was an amazing learning and social experience and I got to meet and work with great people. After a near panic attack thinking I lost my keys minutes before I wanted to leave […]
Another model for the Polycount weekly challenge, this time I was learning Mudbox while working on this one. I ran into some glitches but overall Mudbox was great for painting textures. I still did the majority in Photoshop CC though. The modeling was done in blender this time since I’m very fast in that application […]
Finally finished “Tilda”! What I started in 3ds Max I finished in blender due the final result needing to be rendered in real-time. I learn a TON doing this project so I’m happy with it despite a lot of its flaws. Next time will look a lot better for sure. The main gain is that […]
Some progress on the model I’m working on. It’s my first time texture painting like this so it’s a fun experience. Still in progress though. I have details like the eyes to work on and creating more contrast in the texture. I’ll try to finish the project this weekend. This character comes from deviant art by […]
A small side project to learn more about 3ds max. It is of this character on deviant art by artist Paul Kwon, the idea comes from this Polycount forum. Currently the model sits below 2000 poly’s I’ll be starting texturing and rigging soon with a hopefully nice final image 😀 Look forward to the result! Once […]
Been spending time the last few weeks learning zbrush to prepare for creating portfolio work. It’s a lovely application. Expect more in due time.