A character design commission I finished recently, first time trying a steampunk themed design. Created in Clip Studio Pro.
Friday, January 23rd, 2015 I took part my first Game Jam! And also my first time having my work in a game. It was an amazing learning and social experience and I got to meet and work with great people. After a near panic attack thinking I lost my keys minutes before I wanted to leave […]
Another model for the Polycount weekly challenge, this time I was learning Mudbox while working on this one. I ran into some glitches but overall Mudbox was great for painting textures. I still did the majority in Photoshop CC though. The modeling was done in blender this time since I’m very fast in that application […]
Finished this some time ago, just practicing painting and process. Trying to create fairly quick full color portraits for commissions and such like for my ArtCorgi. The character is Ryuuko Matoi from Kill la Kill in her initial school uniform. I seriously don’t do fan work enough. I recently finished Psycho Pass, so if I do […]
Finished the second piece for a commission at ArtCorgi you can find the first from the same person here. This one was also challenging, and I hope to get more 😀 I thought about creating a breakdown while working on this one so here you go!
I’ve been approved for Art Corgi! Art Corgi is an awesome site for taking commissions, and as a step into doing more professional work I signed up to take commissions there. Hopefully I get more great challenging work. My first completed commission is for an article which you can read here. And the commission is […]
Sketch from last night. I felt sick when u got home from work and slept till mid night so I was up all night. So I stayed up till 5 this morning painting and modeling stuff all night. I started this cause I felt like painting something since I’ve been working only in 3d for […]
Finally finished “Tilda”! What I started in 3ds Max I finished in blender due the final result needing to be rendered in real-time. I learn a TON doing this project so I’m happy with it despite a lot of its flaws. Next time will look a lot better for sure. The main gain is that […]
Some progress on the model I’m working on. It’s my first time texture painting like this so it’s a fun experience. Still in progress though. I have details like the eyes to work on and creating more contrast in the texture. I’ll try to finish the project this weekend. This character comes from deviant art by […]
A small side project to learn more about 3ds max. It is of this character on deviant art by artist Paul Kwon, the idea comes from this Polycount forum. Currently the model sits below 2000 poly’s I’ll be starting texturing and rigging soon with a hopefully nice final image 😀 Look forward to the result! Once […]